Tijmen
Steenvoorden
Eight years designing apps and platforms.
Launching new products · improving what already ships · building the systems behind both
Interface design
Hierarchy, states, and behaviour across breakpoints, held together by a design system: components, tokens, and the variables development builds against. Accessible by default, not as a later pass.
Product thinking
Framing the problem before solving it. Understanding the constraints, deciding what to build first, and defining what success looks like.
User research
Choosing a method that fits the question, generative or evaluative, and running it without waiting for a dedicated researcher. Turning what comes out of it into decisions the team can act on.
Delivery
Specifying work at a level engineers can build from, understanding what is technically feasible, and reviewing what ships against what was designed.
Prototyping
Matching fidelity to the question. A sketch when the flow is in doubt, working code when the interaction is.
KYPProduct designer · Noordwijk
Sole designer at the market leader in Dutch construction software. Making four products coherent, the brand design, and the design system the product and development team runs on.
DoordachtUX/UI designer · Bodegraven
Moved from digital to product design and took on the whole process: functional requirements, interviews, coordinating cross-functional teams, and testing what came out of it.
MoijDigital designer · Amsterdam
Websites, banners and a design system for Señor Wooly. Where I moved from making the visuals to the experience behind them.
No entries match that filter.